AI Insights · Timothy · October 2025
Top 5 Shopping Games Performance in the Middle East, Q3 2025
Explore the Q3 2025 performance of the top shopping games in the Middle East, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the top shopping games on the unified platform in the Middle East showed intriguing trends in downloads, revenue, and active users. According to data from Sensor Tower, these games have captured the attention of users across the region.
Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. experienced a decline in weekly revenue, starting at approximately $9.7K and ending at $5.5K by the end of September. Weekly downloads fluctuated, peaking at around 58K in late July before dropping to 44.9K by the end of the quarter. Active users remained relatively stable, with a slight increase to 234K towards the end of the period.
My Supermarket Simulator 3D® from Game District LLC saw a consistent decrease in weekly downloads, falling from nearly 48K in early July to about 25K by the end of September. Revenue followed a similar trend, dropping from around $3.1K to $2K. Active users initially increased to 317K in late August but then declined sharply to 156K by the end of the quarter.
Goods Triple Match: Sorting 3D by Guru Smart Holding Limited showed a rise in revenue, ending the quarter at approximately $586. Weekly downloads reached a high of 11K in early September but decreased to 3K by the end of the month. Active users peaked at 14.2K in early September, followed by a decline to 9.2K.
Supermarket Store Game 3D by Emir Tarek had a steady decline in both downloads and active users. Downloads fell from 3.5K to 1.6K, while active users decreased from 134K to 119K. Revenue remained relatively stable, closing the quarter at $276.
Lastly, Supermarket Tycoon 3D by AMOBEAR PTE. LTD. saw a varied performance. Downloads fluctuated, peaking at nearly 5K in late August, before settling at 2K. Revenue started at $179 and grew to $621 by the quarter's end. Active users increased to about 6.2K in mid-August but ended the quarter at 4.5K.
These insights highlight the dynamic nature of the shopping games category in the Middle East. For more detailed analysis and data, visit Sensor Tower.